fredag 11 december 2015

Brief explanation of the cutscene editor

I will do my best to write a more thorough guide for using the cutscene editor this weekend, but I figured it might be good to explain the very basics.

To start creating a cutscene go to the top menu, and select "Create Cutscene" from the "Level" submenu. You will now see the cutscene editor instead of the level editor. The "NPC" tab should be pretty self explanatory, it works a lot like placing furniture. Choose a sprite for your NPC and then click in the grid to place it. It's a good idea to name your NPCs to make it easier to keep track of them if you wish to assign any actions to them.

Once you've set up your NPCs, head over to the "Frame" tab. You need to first place a trigger before being able to assign any actions. A trigger can either be an area which activates your cutscene once the player enters it. You can also assign triggers to NPCs so that clicking them or approaching them will trigger the cutscene (right click a NPC and choose the trigger action).

To create an area trigger, press the "Add Trigger" button in the "Frame" tab, it will become highlighted. After that click and drag to create a rectangular area which you want to use for triggering your cutscene.

With your trigger added, it's time to assign actions. You can either right click a character to add character specific actions, or press the "Add Action" button in the "Frame" tab. Most actions should be fairly self explanatory.

The actions you add are placed in a frame, and all actions in a frame will be executed simultaneously, and they must all be completed before the cutscene moves over to the next frame. So, let's say you want the player to walk up to an NPC and start a dialogue. First you right click the player and add a "Walk To" action, you then specify a path to the NPC. Then you add a new frame by clicking "Add Frame". After that you add the dialogue action. Finally you need to add a "Stop Sequence" action. The "Stop Sequence" action breaks the cutscene and returns control to the player, and it also has the option of triggering the "Level Clear" state. If you want to add further content to your cutscene you must then add a new trigger.

I hope this makes it a little bit more clear how the Cutscene Editor works.

Peace & Love
-Jonatan

PS. A big thank you to everyone who's been using the Editor and been enthusiastic about it. It's been countless hours of hard (nightmarish) work, but you guys make it worth the effort.

56 kommentarer:

  1. anybody know how to kill npc in a cutscene?

    SvaraRadera
    Svar
    1. Hey. If you haven't figured it out yet, right click on the npc you want to kill and select "die" in the menu that comes up. If you want the npc to be killed by another npc or by the player, right click on the killer and select "attack" on the same frame that you have the npc die. It should automatically default to attacking another npc, but you can pick a direction or npc from the menu that comes up.

      Radera
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  2. Lets say an intro starts on the first floor, but the dialog is on the second floor. How would one get the dialog to trigger properly?

    SvaraRadera
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  3. Thanks, Jonatan!
    Editor is Epic :D

    SvaraRadera
  4. This is really clear now, I'll try later.

    Thanks for this.

    SvaraRadera
  5. Guys what about a version for gog.How to get the editor?

    SvaraRadera
    Svar
    1. You need to wait until full editor release (est. January 2016)

      Radera
    2. You need to wait until full editor release (est. January 2016)

      Radera
  6. What about setting a cutscene up on say the 3rd floor of a level after all the enemies have been cleared on all floors? Is that possible?

    SvaraRadera
  7. Hey there's no way to create a cutscene on the second (and presumably higher) floor of a level, it just tells me to place the player

    SvaraRadera
  8. How can you have the player character face where you want in the cutscene? Mine just faces towards the last place I looked as them and using the rotate tool doesn't do anything.

    SvaraRadera
  9. When i want to start a dialoge, it says: you must place the player first.

    SvaraRadera
  10. I play PS4. I bought an Alienware Alpha PC over the summer just to play the editor. It is amazing. Thank you! I can't wait to play community campaigns.

    I just wish the destructible walls were available, and a possible Control-Z "Undo" feature.

    SvaraRadera
  11. Guys, this question may sound a bit dumb, but, ¿How do I switch the music in my levels? I have been trying but still can't find it :c

    Thanks for the answer! and sorry for my poor english..

    SvaraRadera
    Svar
    1. I dont know whether or not you are talking about cutscene music, but I will give you an answer anyways. If it does happen to be cutscene music:press ADD ACTION and click START MUSIC. From there you can choose which music you want.

      Radera
    2. This post should explain it:

      http://steamcommunity.com/app/274170/discussions/1/494631967665535921/

      Radera
    3. Den här kommentaren har tagits bort av skribenten.

      Radera
    4. Den här kommentaren har tagits bort av skribenten.

      Radera
    5. I found it, thanks everyone!

      Radera
  12. Den här kommentaren har tagits bort av skribenten.

    SvaraRadera
  13. When I attempt to place cutscene dialogue on the second floor of the level, it says that I need to place the player first.
    Any other action (including moving the player himself!) works.

    SvaraRadera
    Svar
    1. Thanks for explaining what works and doesn't with doing cutscenes on the 2nd+ floor, made fixing it a lot easier :)

      Should work in the next update (soonish).

      Radera
    2. No problem!
      Another problem with the editor was rotation. Rotating the player during a cutscene didn't seem to work on any floor, and I believe I tried all the variations of rotation (snap, instant, animate etc.)

      Radera
  14. Hopefully these help (:
    https://www.youtube.com/watch?v=TpEM3qxKkNg

    SvaraRadera
  15. someone knows how to, for example, pick up a key, and then open a door that was locked during a cutscene with that key? how i assing task to the items?

    SvaraRadera
  16. ?????? its so unclear when i go to an next floor and i kill all nothing happens and when i wanna add a cutscene on the next floor to fix that it keeps on saying that a player has to be added i dont fucking no

    SvaraRadera
  17. Cactus. why is Evan's face sprite is not in the cutscene editor? it's gonna cause some problems

    SvaraRadera
  18. the only problem abput the editor is that sometimes it crashes and even SAVED content get erased... :(

    SvaraRadera
  19. i have a few ideas, evolving modding, maybe you could add some custom music or sprites thing? for replacing a specific level or campaign? also could yo make more options about the conditions in cutscene? for example, if people want to end a level in a 'different way' u shgould add a option to take the player to a specific level, something like a alternate ending for a level or campaign idk. so many ideas !

    SvaraRadera
  20. ow almsot forgot, when u add a level to a campaign it resets its background options, it returns to the blue cyan one instead the one u choosed (red, dark brown, jungle night.. etc)

    SvaraRadera
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